Havok reduces licensing fee for studios with game budgets under $20M

1 month ago 55

Havok announced that it will reduce its licensing fee for game studios who have game budgets under $20 million.

The price cut reflects the tough times in the game industry. Now, Havok, which is owned by Microsoft, said that its licensing fees per game title will be $50,000, for the companies that are making a game with a budget under $20 million.

This means that the company’s technologies, including Havok Physics and Havok Navigation, will be available to a broader range of studios.  Havok technologies are used by most of the world’s largest game franchises, and we are excited to see what a new range of innovative studios will achieve with Havok Physics and Havok Navigation.  

David Coughlan is general manager of Havok.

The licensing model is straightforward with no royalty and is available to game companies with per-title budgets as high as $20 million.  In addition, studios can take advantage of plug-in versions of Havok Physics and Havok Navigation for Unreal Engine.  

This lets game development studios use the full Havok feature set that powers many of the leading franchises in the industry. It allows them to ship on console, PC, and mobile. And it gives them access to the latest Havok technology throughout title development. And they can build and modify the Havok Unreal Engine plugins.

David Coughlan, general manager at Havok, said...

Read Entire Article